![]() ![]() How does GM treat an animating sprite – as many small images or is there texture packing behind the scenes?.How much memory can we realistically work with on mobile?.pngs its important our alpha is most accurate – I know that we can ensure this with DXT/BC compression as the alpha channel is always most accurate, but how do we do this ourselves? ![]() How do we ensure good texture compression and mipmapping if we have to do it ourselves?.This led me to a lot of questions – I’ve been in a 3D AAA bubble the last couple of years and the difference as a TA between this and something like mobile 2D (which GM seems perfect for) is very big! For starters, gm has no gpu based texture compression, which is like sacrilege to someone used to large 3D engines! No need to use texturepacker or other similar sprite sheet creation tools. Game maker is able to take a sequence of separate images and combine them in the sprite editor to create an animation. The first thing I created was an animating sprite for my character (with some really messy ph art!!). It might be a bit unfair not to call GameMaker a professional engine – with games like Hyper Light Drifter being created in it, it really is a powerful 2D game creation tool. The types of 2D assets in game maker are quite nicely broken up – into sprites, tilesheets and objects – much like you see in professional game engines with Unreal’s example of textures, materials and blueprints. I spent a couple of hours this Saturday learning some GameMaker 2.0 basics, as I’m going to be involved with helping some young people learn to make games this August. ![]()
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